Where in the world will your next adventure take you?

Welcome to The Troubleshooters, an action-adventure tabletop roleplaying game of international mystery.

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What do you do?

Set in the mid-1960s in a world with mysterious temples hidden in the jungles, valleys that time forgot, mad scientists, space stations, spies with super gadgets and villainous organisations scheming for world control, the characters in The Troubleshooters live adventurous lives all over the world. No matter if it is a hunt for lost treasure, helping someone from getting their inheritance, stoping spies from stealing military secrets, or foiling The Octopus' evil plans for world domination, you and your friends simply go on adventures. 

The characters are drawn into other people’s troubles and band together to solve them. Usually, they are not affiliated with any government and not on an official mission. Rather, adventures “just happen” to them. With templates ranging from athletes and explorers to journalists and mad scientists, characters are competent in their respective fields, but not superheroes.

The Troubleshooters will take the characters all over Europe and across the world. They will find themselves at exotic locations, glittering metropoles, deep in the wilderness, or even in cozy country villages, where they face horrible foes: spies, wild beast, mafia, mad scientists, villains, and relatives!

Where do you do it?

The Troubleshooters is set in 1965 in a world similar to but not exactly like our history. There are valleys that time forgot, mysterious temples hidden in the jungle, secret laboratories hidden beneath museums, and picturesque little cafés on the corner.

Much is the same, though. People have the same jobs, youth culture is emerging, and progress and optimism is abound. However, this world is threatened by the evil organisation The Octopus, trying to upend the fragile balance between the Eastern Bloc and the Western Alliance. Led by graf von Zadrith, The Octopus is just emerging from the shadows.

How do you do it?

The system is based on d% task checks against a skill value. With skills, abilities, complications and a Story Point economy, the system is designed from the ground up to fit the genre. Skills, abilities and complications are recorded in the character’s passport.

The team

Lead writer and designer is Krister Sundelin. Having grown up with Franco-Belgian comics, he wanted to have a roleplaying game in a similar style, but never found it. Eventually, he got tired of waiting and made one himself. By designing the game for an international market and writing in English, he aims to rule the world within a year. The plan may be a bit ambitious.


Ronja Melin is the lead illustrator and character designer. As illustrator, concept artist and designer, she is well-known in Swedish RPG circles. Being a chameleon manner-wise, she can draw or paint anything. Thus, she already rules the world, and has no need for plans of world domination.


Acclaimed designer Dan Algstrand is the art director. As a graphics wizard with an innate understanding of roleplaying games, he is responsible for design and layout of The Troubleshooters. His plan for world domination involves getting his name in the credits of every roleplaying game in Sweden.


Our plan for world domination

The plan for world domination is very simple.

Step 1: Preparation! (Complete)

The first step was completed in summer 2020 with the successful Kickstarter campaign for the core book, the first adventure book “The U-Boat Mystery”, and accessories. 

Step 2: Take-over! (Complete)

The second step was to release the core book and adventures on an unsuspectful world. This step was completed in autumn 2021, to great acclaim. It took longer than expected due to the high amount of art needed. 

Step 3: Consolidation (Active)

We will not stop with the core book and The U-Boat Mystery. We are working on several adventures, and plan to release more of them once the core book and the first adventure are published.

Step 4: ???

We have plans for campaigns, background books and other stuff in the future, but we will not reveal the details for this step yet. Only when we have captured the heroes will we gloat about this step of our plans!

Step 5: World domination!

By this time, we should have achieved our goal of world domination and it will be too late to stop us!

Ah-haha-haha-haha!

Resources